(Shot No. 1-11 will be edited in a black and white filter.)
My shooting script supports my storyboard. It provides even more detail such as scheduling, locations equipment and the people needed for each shot.
My opening sequence will be shot with a prominent use of giegetic sound with a visible lack of dialogue, encouraging and amplifying anticipation for the audience.
My opening sequence will be shot with a prominent use of giegetic sound with a visible lack of dialogue, encouraging and amplifying anticipation for the audience.
Shot No. 0: production company intro - edited version of the production company logo - that I've already drawn up on paint and am currently awaiting the tallied result of which logo the audience would prefer (a Facebook vote among my friends).
Shot No. 1: Fade in from black and into a downward tracking/ point of view shot of the grass on the ground on the path the antagonist is walking on, which is towards the cemetery gates. Diegetic sound of the characters heartbeat (slow rhythmic pace - calm composure) will accompany her as she walks. Also the sound effects of being outside at that time that are realistic include the ringing of a cemetery bell and the howl of the wind.
Shot No. 2: Transition to a zoom/ point of view shot of the cemetery gates - as the character has reached the gates and is attempting to see beyond them before she goes any further. Diegetic sound similar to the last shot – the heartbeat (same pace), the bell and the wind.
Shot No. 3: Transition to a panning/ point of view shot of a section of the cemetery. Once again the same diegetic sound should be playing.
Shot No. 4: An accelerated look at the house the character is walking towards. The shot is faded in from black accompanied by a zoom whilst tilting upwards – displaying a shot of the house. Again the same diegetic sounds however, the antagonists heartbeat should pick up pace slightly (due to the thought of being a few steps closer to her destination).
Shot No. 5: Back-track shot of another panning/ point of view shot of the cemetery. Same diegetic sound effects as the last shot and also a sly hint of breathing should be introduced to the shots now.
Shot No. 6: A tracking/mid shot of the character (waist down) walking through the cemetery – the camera is acting as the audience in this shot. The same diegetic sounds but the breathing should be louder slightly than the last shot.
Shot No. 7: Transition to a zoom and an upward tilt of a naked tree. Once again the diegetic sound remains and the breathing should be louder than the last shot.
Shot No. 8: Transition to a high angle shot with a downward tilt on a grave stone. The same diegetic sound again the breathing rising but this is the last scene with the cemetery bells (they should have a fade out effect).
Shot No. 9: Transition to a depth of field camera focus technique with the character blurred and the house in the distance as the clear shot. The same diegetic sound should be playing the wind however should be in a more hushed up tone but the breathing should just abruptly stop the heartbeat becomes the prominent sound at this point.
Shot No. 10: Quick transition to an upward tilt shot of the path to the door (of the house). The same diegetic sound focused prominently at the heart beat.
Shot No. 11: Quick transition to another upward tilt scaling the surface of house to a bedroom window. The same diegetic sound (the wind) and the heartbeat should be at its peak (just not too fast to appear unrealistic).
(The following shots should be in their original film shot and no longer covered by the black and white filter.)
Shot No. 12: Transition to a leisurely progressive upward tilt of red bed covers. At this point all the diegetic sound is nil except the stillness of the room and moderate but hush breathing (someone sleeping).
Shot No. 13: Transition to a profile shot introducing the main protagonist while she is sleeping – which will be shot as a close up, head shot – panning slowly down her frame and stops before her head is cut out of frame. The same diegetic sound as before however the breathing should begin to rise slightly in pace (as if she’s having a bad dream).
Shot No. 14: Transition to a birds-eye view of her sleeping – it will be shot as close up, head shot at an upside down angle (headboard at the bottom of the frame chin at the top). Then the camera will tilt downwards. The same diegetic sound as before and again the breathing becomes even pacier.
Shot No. 15: Transition to an upward tilt shot of her clutching the bed covers cutting it at the elbow. The diegetic sound is the sound of her struggling slightly on the bed (shuffles of the bed sheets) and again the breathing becomes even pacier.
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